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mvmesh (version 1.0)

mvmesh-geom: Miscellaneous functions for working with multivariate meshes

Description

EdgeSubdivision calculates an equal area/volume subdivision of a simplex. AffineTransformMesh define new mesh by translating all vertices by ARotate2D and Rotate3D calculate rotation matrices for use by AffineTransform. Icosahedron returns the vertices of the icosahedron with vertices on the unit sphere Other functions are internal functions, use at your own risk.

Usage

EdgeSubdivision( n, k )
EdgeSubdivisionMulti( V, SVI, k, normalize = FALSE, p = 2)
ConvertBase( m, b, n)
NumVertices( n, k, single = TRUE)
PointCoord( S, color )
SimplexCoord( S, color )
SVIFromColor( S, T )

MatchRow(v, table, first = 1, last = nrow(table))
AffineTransform( mesh, A, shift ) 
Rotate2D( theta )
Rotate3D( theta )
Icosahedron( )

V2Hrep( S ) 
H2Vrep( H ) 
SatisfyHrep( x, Hsingle )
HrepCones( S )

Arguments

v
a vector of length n
table
matrix of size m3 x n
first
row to start search
last
row to end search
mesh
object of class "mvmesh"
A
n x n matrix
shift
shift vector of length n
theta
rotation angle; in 2D, this is a single angle; in 3D is it a vector of length 3, with theta[i] giving rotation around i-th axis
...
optional parameters to rgl plot commands
k
number of subdivisions
n
dimension of simplex
V
matrix of vertices; each row is a point in R^n
normalize
TRUE to normalize vertices to lie on the unit sphere in the l^p norm
p
power in the l^p norm
S
matrix of size (vps x n) specifying the vertices of a single simplex; S[j,] is the j-th vertex of S
SVI
Simplex Vertice Index, see mvmesh
m
positive integer to be converted to base 'b'
b
positive integer, the base used to expess 'x'
single
If TRUE, return only one value; if FALSE, return table of values
color
color matrix, internal matrix used by EdgeSubdivision to subdivide a simplex
T
array giving a list of color matrices
H
array of simplices in the H-representation, H[,,k] is the H-representation for the k-th simplex
x
matrix with columns giving the points
Hsingle
matrix giving the H-representation of a single simplex

Value

  • MatchRow returns an integer vector, showing which rows of table match v. If there are no matches, it returns integer(0). AffineTransform returns an object of class "mvmesh". Rotate2D returns a 2 x 2 rotation matrix, Rotate3D returns a 3 x 3 rotation matrix. EdgeSubdivision computes an edgewise subdivision of a simplex using the method of Edelsbrunner and Grayson. The algorithm of Concalves, et. al. was implemented in R. It is a coordinate free method. ConvertBase is an internal routine used by the subdivision algorithm. NumVertices is a utility routine to recursively calculate the number of vertices in an edgewise subdivision. EdgeSubdivMulti is roughly a vectorized version of EdgeSubdivison. It takes a list of simplices, and performs a k-subdivision of each simplex for function UnitSphere and related functions. Since some simplices may share edges, the same vertex can be occur multiple times, so this function goes through the resulting vertices and eliminates repeats. This function is not meant to be called by an end user; it is not guaranteed to be general. ConvertBase is an internal function that converts a positve integer 'x' to an 'n' digit base 'b' representation. NumVertices is an internal function that computes the number of simplices in an edgewise subdivision (without doing the subdivision). PointCoord is an internal function that computes a single vertex of a simplex. SimplexCoord is an internal function that computes the coordinates of a simplex 'S' given color matrix 'color'. SVIFromColor is an internal function that computes the SVI from a starting simplex 'S' and color array 'T'. Note that rays and lines are not allowed in V2Hrep; use rcdd funtion makeH directly to use them. EdgeSubdivision returns a color matrix, a coordinate free representaion of the subdivision. One generally uses UnitSimplex or UnitBall to get a vertex representation of the subdivision. EdgeSubdivMulti returns a list of class 'mvmesh'

Details

AffineTransform computes a new mesh from a previous one, with each vertex v being replaced by ARotate3D computes a 3D rotation matrix. Icosahedron returns the vertices of the icosahedron with vertices on the unit sphere H2Vrep converts from the half-space (H) representation to the vertex (V) representation of a simplex. V2Hrep converts from the V-representation to the H-representation. It is assumed that all the resulting value are of the same dimension. If this is not the case, an error will occur. To work with such cases, call the function separately for each simplex and save the result in different size objects. The one place where this can occur with mvmesh objects is with a PolarSphere or PolarBall: at the places where polar coordinates are nonunique, vertices will repeat and the H-representation will have fewer constraints than other simplices.

References

Edelsbrunner and Grayson, Discrete Comput. Geom., Vol 24, 707-719 (2000). Goncalves, Palhares, Takahashi, and Mesquita, Algorithm 860: SimpleS -- an extension of Freudenthal's simplex subdivision, ACM Trans. Math. Softw., 32, 609-621 (2006).

Examples

Run this code
Icosahedron( )

T <- EdgeSubdivision( n=2, k=2 )
T

ConvertBase( 10, 2, 6 )  # note order of digits

NumVertices( n=4, k=8, single=FALSE )

S <- rbind( diag(rep(1,2)), c(0,0) ) # solid simplex in 2D
PointCoord( S, T[,,1] )

SimplexCoord( S, T[,,1] )

SVIFromColor( S, T )

S1 <- rbind( c(0,0,0), diag( rep(1,3) ) )
S2 <- rbind( c(1,1,1), diag( rep(1,3) ) )
S3 <- rbind( c(1,1,1), c(0,1,0), c(1,0,0), c(1,1,0) )
S <- array( c(S1,S2,S3), dim=c(4,3,3) )

( H1 <- V2Hrep( S ) )
( S4 <- H2Vrep( H1 ) )

( H2 <- HrepCones( UnitSphere(n=2,k=1)$S )[,,2] )  # cone between 0 <= y <= x, x >= 0
x <- matrix( rnorm(100), ncol=2 )
( i <- SatisfyHrep( x, H2 ) )
x[i,]

(table <- matrix( c(1:12,1:3 ), ncol=3, byrow=TRUE ))
MatchRow( 1:3, table )

plot( Icosahedron( ), col="green" )

mesh <- SolidSimplex( n=3, k=2 )
plot(mesh, col="blue")
mesh2 <- AffineTransform( mesh, A=Rotate3D( rep(pi/2,3) ), shift=c(1,1,1) ) 
plot(mesh2, new.plot=FALSE, col="red" )

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