This function is a wrapper of the Triangle library (http://www.cs.cmu.edu/~quake/triangle.html). It can be used
to create a triangulation of the domain of interest starting from a list of points, to be used as triangles' vertices, and a list of segments, that define the domain boundary. The resulting
mesh is a Constrained Delaunay triangulation. This is constructed in a way to preserve segments provided in the input segments
without splitting them. This imput can be used to define the boundaries
of the domain. If this imput is NULL, it generates a triangulation over the
convex hull of the points.
create.MESH.2D(nodes, nodesattributes = NA, segments = NA, holes = NA,
triangles = NA, order = 1, verbosity = 0)
A #nodes-by-2 matrix containing the x and y coordinates of the mesh nodes.
A matrix with #nodes rows containing nodes' attributes. These are passed unchanged to the output. If a node is added during the triangulation process or mesh refinement, its attributes are computed by linear interpolation using the attributes of neighboring nodes. This functionality is for instance used to compute the value of a Dirichlet boundary condition at boundary nodes added during the triangulation process.
A #segments-by-2 matrix. Each row contains the row's indices in nodes
of the vertices where the segment starts from and ends to.
Segments are edges that are not splitted during the triangulation process. These are for instance used to define the boundaries
of the domain. If this is input is NULL, it generates a triangulation over the
convex hull of the points specified in nodes
.
A #holes-by-2 matrix containing the x and y coordinates of a point internal to each hole of the mesh. These points are used to carve holes in the triangulation, when the domain has holes.
A #triangles-by-3 (when order
= 1) or #triangles-by-6 (when order
= 2) matrix.
This option is used when a triangulation is already available. It specifies the triangles giving the row's indices in nodes
of the triangles' vertices and (when nodes
= 2) also if the triangles' edges midpoints. The triangles' vertices and midpoints are ordered as described
at https://www.cs.cmu.edu/~quake/triangle.highorder.html.
In this case the function create.MESH.2D
is used to produce a complete MESH2D object.
Either '1' or '2'. It specifies wether each mesh triangle should be represented by 3 nodes (the triangle' vertices) or by 6 nodes (the triangle's vertices and midpoints).
These are
respectively used for linear (order = 1) and quadratic (order = 2) Finite Elements. Default is order
= 1.
This can be '0', '1' or '2'. It indicates the level of verbosity in the triangulation process. When verbosity
= 0 no message is returned
during the triangulation. When verbosity
= 2 the triangulation process is described step by step by displayed messages.
Default is verbosity
= 0.
An object of the class MESH2D with the following output:
nodes
A #nodes-by-2 matrix containing the x and y coordinates of the mesh nodes.
nodesmarkers
A vector of length #nodes, with entries either '1' or '0'. An entry '1' indicates that the corresponding node is a boundary node; an entry '0' indicates that the corresponding node is not a boundary node.
nodesattributes
nodesattributes A matrix with #nodes rows containing nodes' attributes. These are passed unchanged to the output. If a node is added during the triangulation process or mesh refinement, its attributes are computed by linear interpolation using the attributes of neighboring nodes. This functionality is for instance used to compute the value of a Dirichlet boundary condition at boundary nodes added during the triangulation process.
triangles
A #triangles-by-3 (when order
= 1) or #triangles-by-6 (when order
= 2) matrix.
This option is used when a triangulation is already available. It specifies the triangles giving the indices in nodes
of the triangles' vertices and (when nodes
= 2) also if the triangles' edges midpoints. The triangles' vertices and midpoints are ordered as described
at https://www.cs.cmu.edu/~quake/triangle.highorder.html.
segmentsmarker
A vector of length #segments with entries either '1' or '0'. An entry '1' indicates that the corresponding element in segments
is a boundary segment;
an entry '0' indicates that the corresponding segment is not a boundary segment.
edges
A #edges-by-2 matrix containing all the edges of the triangles in the output triangulation. Each row contains the row's indices in nodes
, indicating the nodes where the edge starts from and ends to.
edgesmarkers
A vector of lenght #edges with entries either '1' or '0'. An entry '1' indicates that the corresponding element in edge
is a boundary edge;
an entry '0' indicates that the corresponding edge is not a boundary edge.
neighbors
A #triangles-by-3 matrix. Each row contains the indices of the three neighbouring triangles. An entry '-1' indicates that one edge of the triangle is a boundary edge.
holes
A #holes-by-2 matrix containing the x and y coordinates of a point internal to each hole of the mesh. These points are used to carve holes in the triangulation, when the domain has holes.
order
Either '1' or '2'. It specifies wether each mesh triangle should be represented by 3 nodes (the triangle' vertices) or by 6 nodes (the triangle's vertices and midpoints).
These are respectively used for linear (order = 1) and quadratic (order = 2) Finite Elements. Default is order
= 1.
# NOT RUN {
## Upload the Meuse data
data(MeuseData)
## Create a triangulation on the convex hull of these data,
## where each data location is a triangle vertex
mesh <- create.MESH.2D(nodes = MeuseData[,c(2,3)], order = 1)
## Plot the mesh
plot(mesh)
## Upload a domain boundary for these data
data(MeuseBorder)
## Create a constrained Delaunay triangulation with the provided boundary
## where each datalocation is a triangle vertex
mesh <- create.MESH.2D(nodes = MeuseData[,c(2,3)], segments = MeuseBorder, order = 1)
## Plot the mesh
plot(mesh)
# }
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