enable
enables an input, disable
disabled
an input,toggleState
enables an input if it is disabled
and disables an input if it is already enabled.
If condition
is given to toggleState
, that condition will be used
to determine if to enable or disable the input. The element will be enabled if
the condition evalutes to TRUE
and disabled otherwise. If you find
yourself writing code such as if (test()) enable(id) else disable(id)
then you can use toggleState
instead: toggleState(id, test())
.enable(...)
disable(...)
toggleState(...)
id
The id of the input element/Shiny tag
condition
An optional argument to toggleState
,
useShinyjs
,
runExample
disabled
if (interactive()) {
shiny::shinyApp(
ui = shiny::fluidPage(
useShinyjs(), # Set up shinyjs
shiny::actionButton("btn", "Click me"),
shiny::textInput("element", "Watch what happens to me")
),
server = function(input, output) {
shiny::observeEvent(input$btn, {
# Change the following line for more examples
toggleState("element")
})
}
)
}
# The shinyjs function call in the above app can be replaced by
# any of the following examples to produce similar Shiny apps
toggleState(id = "element")
enable("element")
disable("element")
# Similarly, the "element" text input can be changed to many other
# input tags, such as the following examples
shiny::actionButton("element", "I'm a button")
shiny::fileInput("element", "Choose a file")
shiny::selectInput("element", "I'm a select box", 1:10)
## toggleState can be given an optional `condition` argument, which
## determines if to enable or disable the input
if (interactive()) {
shiny::shinyApp(
ui = shiny::fluidPage(
useShinyjs(),
shiny::textInput("text", "Please type at least 3 characters"),
shiny::actionButton("element", "Submit")
),
server = function(input, output) {
shiny::observe({
toggleState(id = "element", condition = nchar(input$text) >= 3)
})
}
)
}
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