clear3d( type = "shapes" )
rgl.clear( type = "shapes" )
pop3d( ... )
rgl.pop( type = "shapes" )
clear3d
and rgl.clear
clear the specified stack, or restore
the defaults for the bounding box (not visible) or viewpoint. rgl.pop
removes
the top-most (last added) node on the shape stack.Note that clearing the light stack leaves the scene in darkness; it should normally
be followed by a call to rgl.light
or light3d
.
rgl
rgl.bbox
rgl.light