rgl.points(x, y = NULL, z = NULL, ... )
rgl.lines(x, y = NULL, z = NULL, ... )
rgl.linestrips(x, y = NULL, z = NULL, ...)
rgl.triangles(x, y = NULL, z = NULL, normals=NULL, texcoords=NULL, ... )
rgl.quads(x, y = NULL, z = NULL, normals=NULL, texcoords=NULL, ... )
xyz.coords
for details.rgl.material
for details.rgl.pop
to remove the object from the scene.rgl.material
for details.
For triangles and quads, the normals at each vertex may be specified
using normals
. These may be given in any way that would be
acceptable as a single argument to xyz.coords
.
These need not match the actual normals to the polygon:
curved surfaces can be simulated by using other choices of normals.
Texture coordinates may also be specified. These may be given in
any way that would be acceptable as a single argument to
xy.coords
, and are interpreted in terms
of the bitmap specified as the material texture, with (0,0)
at the lower left, (1,1)
at the upper right. The texture
is used to modulate the colour of the polygon.
These are the lower level functions called by
points3d
, lines3d
, etc. The two
principal differences between the rgl.*
functions and the
*3d
functions are that the former set all unspecified
material properties to defaults, whereas the latter use current
values as defaults; the former make persistent changes to material
properties with each call, whereas the latter make temporary changes
only for the duration of the call.rgl.material
,
rgl.spheres
,
rgl.texts
,
rgl.surface
,
rgl.sprites
rgl.open()
rgl.points(rnorm(1000), rnorm(1000), rnorm(1000), color=heat.colors(1000))
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