rgl (version 0.67-2)

rgl.primitive: add primitive set shape

Description

Adds a shape node to the current scene

Usage

rgl.points(x, y = NULL, z = NULL, ... )
rgl.lines(x, y = NULL, z = NULL, ... )
rgl.linestrips(x, y = NULL, z = NULL, ...)
rgl.triangles(x, y = NULL, z = NULL, ... )
rgl.quads(x, y = NULL, z = NULL, ... )

Arguments

x, y, z
coordinates. Any reasonable way of defining the coordinates is acceptable. See the function xyz.coords for details.
...
Material properties. See rgl.material for details.

Details

Adds a shape node to the scene. The appearance is defined by the material properties. See rgl.material for details.

See Also

rgl.material, rgl.spheres, rgl.texts, rgl.surface, rgl.sprites

Examples

Run this code
rgl.clear()
rgl.points(rnorm(1000), rnorm(1000), rnorm(1000), color=heat.colors(1000), size=2)

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