rgl.points(x, y = NULL, z = NULL, ... )
rgl.lines(x, y = NULL, z = NULL, ... )
rgl.linestrips(x, y = NULL, z = NULL, ...)
rgl.triangles(x, y = NULL, z = NULL, ... )
rgl.quads(x, y = NULL, z = NULL, ... )
Arguments
x, y, z
coordinates. Any reasonable way of defining the
coordinates is acceptable. See the function xyz.coords
for details.
...
Material properties. See rgl.material for details.
Details
Adds a shape node to the scene. The appearance is defined by the material properties.
See rgl.material for details.