Adds a surface mesh to the current scene. The surface is defined by 
  the matrix of height values in y, with rows corresponding 
  to the values in x and columns corresponding to the values in 
  z.
  
The coords parameter can be used to change the geometric
  interpretation of x, y, and z.  The first entry 
  of coords indicates which coordinate (1 = X, 
  2 = Y, 3 = Z) corresponds to the x parameter.
  Similarly the second entry corresponds to the y parameter,
  and the third entry to the z parameter.  In this way 
  surfaces may be defined over any coordinate plane.
  
If the normals are not supplied, they will be calculated automatically based
  on neighbouring points.
  
Texture coordinates run from 0 to 1 over each dimension of the texture bitmap.
  If texture coordinates are not supplied, they will be calculated to 
  render the texture exactly once over the grid.  Values greater than 1 can be
  used to repeat the texture over the surface.
  
rgl.surface always draws the surface with the `front' upwards
  (i.e. towards higher y values).  This can be used to render
  the top and bottom differently; see rgl.material and
  the example below.
  
If the x or z argument is a matrix, then it must be of the same
  dimension as y, and the values in the matrix will be used for the corresponding
  coordinates. This is used to plot shapes such as cylinders
  where y is not a function of x and z.
  
NA values in the height matrix are not drawn.