3D real-time rendering system.
RGL is a 3D real-time rendering system for R.
  Multiple windows are managed at a time. Windows
  may be divided into “subscenes”, where one has the current focus
  that receives instructions from the R command-line. 
  The device design is oriented towards the R device metaphor. If you send
  scene management instructions, and there's no device open, it will be opened
  automatically.
  Opened devices automatically get the current device focus. The focus may be
  changed by using rgl.set() or useSubscene3d().
rgl provides medium to high level functions for 3D interactive graphics, including
  functions modelled on base graphics (plot3d(), etc.) as well as functions for 
  constructing geometric objects (cube3d(), etc.).  Output
  may be on screen using OpenGL, or to various standard 3D file formats including 
  WebGL, PLY, OBJ, STL as well as 2D image formats, including PNG, Postscript, SVG, PGF.
The open3d() function attempts to open a new RGL window,
  using default settings specified by the user.
rgl also includes a lower level interface which is described
  in the rgl.open help topic.  We recommend that you avoid mixing
  rgl.* and *3d calls.
See the first example below to display the ChangeLog.
r3d for a description of the *3d interface;
par3d for a description of scene properties and the rendering
pipeline; rgl.useNULL for a description of how to 
use rgl on a system with no graphics support.
# NOT RUN {
file.show(system.file("NEWS", package = "rgl"))
example(surface3d)
example(plot3d)
# }
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