The current writeOBJ
implementation only outputs triangles, quads, planes, spheres,
points, line segments, line strips and surfaces. It does not output material
properties such as colors, since the OBJ format does not support the per-vertex
colors that RGL uses.
The readOBJ
implementation can
only read faces, and ignores
information about normals and textures.
The defaults for pointsAsPoints
and linesAsLines
have been
chosen because Blender (http://www.blender.org) does not import
points or lines, only polygons. If you are exporting to other software you
may want to change them.
If present, texture coordinates are output by default, but the
textures themselves are not.
Individual RGL objects are output as separate objects in the file when
separateObjects = TRUE
, the default.
The output file should be readable by Blender and Meshlab; the latter can write in
a number of other formats, including U3D, suitable for import into a PDF document.