This function writes out a web page containing Javascript that reconstructs the scene in WebGL.
Use the template argument to give the filename of a web page that is to contain the
code for the new scene.  It should contain a single line containing paste0("%", prefix, "WebGL%"), e.g.
%WebGL% with the default empty prefix.  That line will be replaced by the Javascript and other
code necessary to reproduce the current scene.  The template may also contain the string "%rglVersion%"
which will be replaced with the current rgl version number.  If
template is NULL, the output will simply be written directly
to the main file.
To put more than one scene into a web page, use different values of prefix for each.  The prefix
will be used in identifiers in both Javascript and HTML, so it is safest to start with a letter and
only use alphanumeric characters.
WebGL is a fairly new technology for displaying 3D scenes in browsers.  Most current browsers support it
to some extent, though it may not be enabled by default; see http://get.webgl.org for details.  A major
exception currently is Microsoft's Internet Explorer, though plugins are available.
Currently writeWebGL has a number of known limitations, some of which will be gradually eliminated as
development progresses:
- The bounding box decorations are fixed; labels do not move as they do within R. 
- User-defined mouse controls are not supported. 
- Missing values are not handled properly. 
- WebGL browsers generally do not support more than 65535 vertices per
object.  - writeWebGLwill print a warning if this limit is exceeded, but it is up to the user
to break his scene into smaller objects.  (And 65535 vertices may not be small enough!)