After a prespecified number of utterances (and after having given birth to a new generation of speakers), agents are removed from the (actively speaking) population. Death agents are stored in the graveyard for later inspection.
Usage
DIE(agentID)
Arguments
agentID
Pointer to agent whose death is considered.
Value
New entry in graveyard.
Details
DIE is called at the end of each turn, but only applies if the agent is old enough.