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merge multiple triangular meshes into a single one, preserving color and vertex normals.
mergeMeshes(...)
triangular meshes of class 'mesh3d' to merge or a list of triangular meshes.
'mesh3d'
returns the meshes merged into a single one.
mesh2ply, file2mesh, ply2mesh
# NOT RUN { require(rgl) data(boneData) data(nose) mergedMesh <- mergeMeshes(shortnose.mesh, skull_0144_ch_fe.mesh) # } # NOT RUN { require(rgl) shade3d(mergedMesh, col=3) # } # NOT RUN { # }
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