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merge multiple triangular meshes into a single one, preserving color and vertex normals.
mergeMeshes(...)
triangular meshes of class 'mesh3d'
to merge or a list
of triangular meshes.
returns the meshes merged into a single one.
# NOT RUN {
require(rgl)
data(boneData)
data(nose)
mergedMesh <- mergeMeshes(shortnose.mesh, skull_0144_ch_fe.mesh)
# }
# NOT RUN {
require(rgl)
shade3d(mergedMesh, col=3)
# }
# NOT RUN {
# }
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