Integer. Vector of length 1 or of length the number of patches.
Number of new turtles
to create on each patch.
patches
Matrix (ncol = 2) with the first column pxcor and the second
column pycor representing the patches coordinates.
breed
Character. Vector of breed names.
Must be of length 1 or of length the number of patches.
If missing, breed = turtle for all the sprouted turtles.
heading
Numeric. Vector of values between 0 and 360.
Must be of length 1 or of length the number of patches.
If missing, a random heading is assigned to each sprouted turtle.
color
Character. Vector of color names.
Must be of length 1, of length the number of patches or
of length sum(n).
If missing, colors are assigned using the function rainbow(n).
turtles
AgentMatrix object representing the moving agents.
Value
AgentMatrix including the new
sprouted turtles.
Details
nrow(patches) must be equal to 1 or to n.
If turtles is provided, the new turtles are added to
the turtles when returned. The who numbers of the sprouted turtles
therefore follow the ones from the turtles.
All new sprouted turtles are placed at the end of the agentMatrix object.
If no turtles
is provided, a new agentMatrix is created and the who numbers
start at 0.
If turtles is provided and had additional variables created
with turtlesOwn(), NA is given for these variables
for the new sprouted turtles.
References
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/.
Center for Connected Learning and Computer-Based Modeling,
Northwestern University. Evanston, IL.