agents
and agents2
must have the same number of agents/locations
or if different, one of them must have only one agent/location. If
agents
and agents2
have the same number of agents/locations,
the directions are calculated for each pair agents[i]
and agents2[i]
and not for each agents
towards every single agents2
.
If torus = FALSE
, world
does not need to be provided.
If torus = TRUE
and the distance from one agents
to
its corresponding agents2
is smaller around the
sides of the world
than across it, then the direction to agents2
going around the sides of the world
is returned.
The direction from a patch to its location returns 0; the direction from
a turtle to its location returns the turtle's heading.