Given vertices of a 3D block, create a glyph structure (faces and normals)
makeblock3D(block1)
glyph structure list
list of faces (x,y,z)
Normals to faces
matrix of vertices
Jonathan M. Lees<jonathan.lees@unc.edu>
ROTZ, ROTY, ROTX, BOXarrows3D, Z3Darrow, TRANmat
block1 = matrix(c(0,0,0,
1,0,0,
1,0.5,0,
0,0.5,0,
0,0,-2,
1,0,-2,
1,0.5,-2,
0,0.5,-2), byrow=TRUE, ncol=3)
Bblock1 = makeblock3D(block1)
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