gSocketClientNew()
gSocketClientConnect(object, connectable, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectAsync(object, connectable, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectFinish(object, result, .errwarn = TRUE)
gSocketClientConnectToHost(object, host.and.port, default.port, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectToHostAsync(object, host.and.port, default.port, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectToHostFinish(object, result, .errwarn = TRUE)
gSocketClientConnectToService(object, domain, service, cancellable = NULL, .errwarn = TRUE)
gSocketClientConnectToServiceAsync(object, domain, service, cancellable = NULL, callback, user.data = NULL)
gSocketClientConnectToServiceFinish(object, result, .errwarn = TRUE)
gSocketClientSetFamily(object, family)
gSocketClientSetLocalAddress(object, address)
gSocketClientSetProtocol(object, protocol)
gSocketClientSetSocketType(object, type)
gSocketClientGetFamily(object)
gSocketClientGetLocalAddress(object)
gSocketClientGetProtocol(object)
gSocketClientGetSocketType(object)
gSocketClient()GObject +----GSocketClient
GSocketClient is a high-level utility class for connecting to a
network host using a connection oriented socket type. You create a GSocketClient object, set any options you want, then
call a sync or async connect operation, which returns a GSocketConnection
subclass on success. The type of the GSocketConnection object returned depends on the type of
the underlying socket that is in use. For instance, for a TCP/IP connection
it will be a GTcpConnection.gSocketClient is the equivalent of gSocketClientNew.family [GSocketFamily : Read / Write / Construct]local-address [GSocketAddress : * : Read / Write / Construct]protocol [GSocketProtocol : Read / Write / Construct]type [GSocketType : Read / Write / Construct]