gdkPixbufAnimationGetWidth(object)
gdkPixbufAnimationGetHeight(object)
gdkPixbufAnimationGetIter(object, start.time)
gdkPixbufAnimationIsStaticImage(object)
gdkPixbufAnimationGetStaticImage(object)
gdkPixbufAnimationIterAdvance(object, current.time)
gdkPixbufAnimationIterGetDelayTime(object)
gdkPixbufAnimationIterOnCurrentlyLoadingFrame(object)
gdkPixbufAnimationIterGetPixbuf(object)
gdkPixbufSimpleAnimNew(width, height, rate)
gdkPixbufSimpleAnimAddFrame(object, pixbuf)
gdkPixbufSimpleAnimSetLoop(object, loop)
gdkPixbufSimpleAnimGetLoop(object)
gdkPixbufAnimation(filename, .errwarn = TRUE)
gdkPixbufSimpleAnim(width, height, rate)
GObject +----GdkPixbufAnimation +----GdkPixbufSimpleAnim GObject +----GdkPixbufAnimationIter GObject +----GdkPixbufAnimation +----GdkPixbufSimpleAnim
gdk-pixbuf
library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask gdk-pixbuf
what should be displayed at a given point in time.GdkPixbufAnimation
GdkPixbufAnimationIter
GdkPixbufSimpleAnim
gdkPixbufAnimation
is the equivalent of gdkPixbufAnimationNewFromFile
.
gdkPixbufSimpleAnim
is the equivalent of gdkPixbufSimpleAnimNew
.GdkPixbufLoader