dx,dy) by matrix. This is
similar to pangoMatrixTransformPoint except that the translation
components of the transformation are ignored. The calculation of
the returned vector is as follows:pangoMatrixTransformDistance(object, dx, dy)objectPangoMatrix] a PangoMatrix, or NULLdxdydx2 = dx1 * xx + dy1 * xy; dy2 = dx1 * yx + dy1 * yy;Affine transformations are position invariant, so the same vector always transforms to the same vector. If (
x1,y1) transforms
to (x2,y2) then (x1+dx1,y1+dy1) will transform to
(x1+dx2,y1+dy2) for all values of x1 and x2.
Since 1.16