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Check if a tile number is valid for a given nightlight type. Note tile num is only valid for "VIIRS" nightlight type
validNlTileNumVIIRS(nlTileNum)
the index of the tile
TRUE/FALSE
# NOT RUN { validNlTileNumVIIRS("1") # } # NOT RUN { #returns TRUE # } # NOT RUN { validNlTileNumVIIRS("9") # } # NOT RUN { #returns FALSE # }
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