vcgImport(file, updateNormals = TRUE, readcolor = FALSE, clean = TRUE,
silent = FALSE)with:
if the imported file contains vertex colors and readcolor = TRUE, these will be saved in $material$color according to "mesh3d" specifications.
vcgSmoothdata(humface)
vcgPlyWrite(humface)
readit <- vcgImport("humface.ply")Run the code above in your browser using DataLab