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Rvcg (version 0.13.1.2)

vcgSphere: create platonic objects as triangular meshes

Description

create platonic objects as triangular meshes

Usage

vcgSphere(subdivision = 3, normals = TRUE)

vcgSphericalCap(angleRad = pi/2, subdivision = 3, normals = TRUE)

vcgTetrahedron(normals = TRUE)

vcgDodecahedron(normals = TRUE)

vcgOctahedron(normals = TRUE)

vcgIcosahedron(normals = TRUE)

vcgHexahedron(normals = TRUE)

vcgSquare(normals = TRUE)

vcgBox(mesh, normals = TRUE)

vcgCone(r1, r2, h, normals = TRUE)

Arguments

subdivision
subdivision level for sphere (the larger the denser the mesh will be)
normals
if TRUE vertex normals are calculated
angleRad
angle of the spherical cap
mesh
mesh to take the bounding box from
r1
radius1 of the cone
r2
radius2 of the cone
h
height of the cone