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getPerspectiveTransform computes the matrix of a perspective transform from 4 pairs of corresponding points.
getPerspectiveTransform
getPerspectiveTransform(from, to)
A 4x2 matrix indicating the location (x, y) of 4 points in the source image.
A 4x2 matrix indicating the location (x, y) of 4 points in the destination image. The order of the points must correspond to the order in from.
from
A 3x3 matrix.
warpPerspective
# NOT RUN { from <- matrix(c(1, 1, 2, 5, 6, 5, 5, 1), nrow = 4, byrow = TRUE) to <- matrix(c(1, 1, 1, 5, 5, 5, 5, 1), nrow = 4, byrow = TRUE) getPerspectiveTransform(from, to) # }
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