Dataset from Kolek et al. (2021) study investigating a video game's effects on implicit and explicit attitudes towards depicted historical events in the short- and long-term. As an intervention tool, a serious game Czechoslovakia 38–89: Borderlands was utilized that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after the WWII. Data consists responses from 145 adults from two groups (experimental and control group) on number of multi-item measurements.
AttitudesExpulsion
A data.frame with 145 rows and 239 variables:
anonymous identifier
C = control or E = experimental group
factor, male
or female
integer, 1 = female
effect of Merkel speech between the posttest and the delayed posttest, range 0--5, where 0 stands for no effect, 5 for very significant effect
factor, N = not originally from Czech Borderlands; Y = originally from Czech Borderlands
factor, V = university; S = high school; Z = elementary school
integer, same as above, but coded as 3= university; 2= high school; 1= elementary school, meaning higher the number, higher the education
total PANAS score of positive and negative affect scales
total PANAS score of positive affect scale
total PANAS score of negative affect scale
Macro attitude measurement
Micro attitude measurement
Single-Category Implicit association test score
Items beginning with an asterisk have following prefixes in the actual dataset:
pretest
immediate posttest
one month delayed posttest
difference between posttest_pretest
difference between delayed posttest and posttest