is_equivalent(x, y, ...)# S3 method for angle
is_equivalent(
x,
y,
...,
mod_turns = TRUE,
tolerance = sqrt(.Machine$double.eps)
)
# S3 method for numeric
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Coord1D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Coord2D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Coord3D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Point1D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Line2D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))
# S3 method for Plane3D
is_equivalent(x, y, ..., tolerance = sqrt(.Machine$double.eps))