biomod2 (version 3.3-7.1)

BIOMOD.stored.objects-class: BIOMOD.stored.xxx objects class

Description

All BIOMOD.stored.xxx objects are there to make some RAM savings by loading some objects only when they are needed. We just keep a link to the place were those objects are stored when we don't need them anymore. They are kind of pointers to objects created within biomod2 and having a copy on hard drive. It can be consider just as a code trick.

Arguments

Slots

Each BIOMOD.stored.xxx objects has 3 slot:

inMemory:

"logical", is the object already loaded on RAM?

link:

"character", path to the hard drive copy of the object

val:

NULL or the object if loaded.. The object class is different for each BIOMOD.stored.xxx objects

Examples

Run this code
# NOT RUN {
showClass("BIOMOD.stored.files")
# }

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