biomod2 (version 3.5.1)

BIOMOD.stored.objects-class: BIOMOD.stored.xxx objects class

Description

All BIOMOD.stored.xxx objects are there to make some RAM savings by loading some objects only when they are needed. We just keep a link to the place were those objects are stored when we don't need them anymore. They are kind of pointers to objects created within biomod2 and having a copy on hard drive. It can be consider just as a code trick.

Arguments

Slots

Each BIOMOD.stored.xxx objects has 3 slot:

inMemory:

"logical", is the object already loaded on RAM?

link:

"character", path to the hard drive copy of the object

val:

NULL or the object if loaded.. The object class is different for each BIOMOD.stored.xxx objects

Author

Damien Georges

Examples

Run this code
showClass("BIOMOD.stored.files")

Run the code above in your browser using DataLab