The list produced by tileInfo()
is a bit messy and
hard to comprehend, especially if there is a large number
of tiles. This print method produces a screen display which
is somewhat more perspicuous.
There are three components to the display:
A matrix, each row of which is the vector of edge
lengths of the tile. The number of columns is the maximum
of the lengths of the edge length vectors. Rows corresponding
to shorter vectors are filled in with blanks. The row names
of the matrix indicate the number of the point corresponding to
the tile. Note that this number is the index of the point in
the original sequence of points that is being tessellated.
A table of the edge counts of the tiles.
A simple print out of the areas of the tiles (rounded
to a maximum of digits
decimal digits).
This screen display is for “looking at” only. In
order to do further calculations on the output of tileInfo
it is necessary to delve into the bowels of x
and
extract the relevant bits.
In order to get a decent looking display you may (if there are
tiles with a large number of edges) need to widen the window in
which you are displaying the output and increase the value of the
width
option. E.g. use options(width=120)
.