Spells in fifth edition Dungeons and Dragons fit within several categories and their effects are well-documented. This table summarizes all of that information (for the 2014 version) into a long format dataframe for easy navigation. Unless otherwise noted, all spell querying functions in `dndR` use this table as their starting point.
spells
Dataframe with 12 columns and 513 rows
Name of the spell
Source book(s) for that spell with page numbers
Player Character (PC) class(es) that have access to this spell. If multiple classes, each is separated by commas. If a class has a colon and another word next to it (e.g., "cleric: grave") that indicates that only a specific sub-class of that class has access to the spell
Either "cantrip" or the level of spell slot required to cast the spell
School of the spell (e.g., "necromancy", "divination", etc.)
Whether the spell can be cast as a ritual expressed as a logical
Time required to cast the spell. Expressed as either the phase of a turn in which the spell can be cast (e.g., "1 action", "bonus action", etc.) or the actual in-game time required
Range at which the spell can be cast
Whether the spell has verbal ("V"), somatic ("S"), and/or material ("M") components required for casting. If material components are required they are described parenthetically
How long the spell lasts once cast
Full description of the spell. Spells that require the player or Dungeon Master (DM) to roll on a table for an effect have those tables excluded for brevity. Similarly, spells that summon creatures have those creatures' statistics excluded.
Some spells can be cast using a higher level spell slot for an increased effect. Similarly, damage-dealing cantrips tend to deal more damage as PCs gain levels. This text describes how a spell's effects change with higher spell slot levels or PC levels or is NA for spells that remain constant