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dndR (version 3.0.0)

xp_pool: Calculate Total XP of Monsters for Given Party Level and Difficulty

Description

Returns the total XP (experience points) of all creatures that would make an encounter the specified level of difficulty for a party of the supplied level. This 'pool' can be used by a GM (game master) to "purchase" monsters to identify how many a party is likely to be able to handle given their average level. This function supports both 2014 and 2024 versions of fifth edition D&D. Note that the returned pool does not take into account creature-specific abilities or traits so care should be taken if a monster has many such traits that modify its difficulty beyond its experience point value.

Usage

xp_pool(party_level = NULL, party_size = NULL, ver = NULL, difficulty = NULL)

Value

(numeric) total encounter XP as an integer

Arguments

party_level

(numeric) integer indicating the _average_ party level. If all players are the same level, that level is the average party level. Non-integer values are supported but results will be slightly affected

party_size

(numeric) integer indicating how many player characters (PCs) are in the party

ver

(character) which version of fifth edition to use ("2014" or "2024")

difficulty

(character) one of a specific set of encounter difficulty level names. If `ver = "2014"`, this must be one of "easy", "medium", "hard", or "deadly" while for `ver = "2024"` it must instead be one of "low", "moderate", or "high"

Examples

Run this code
# Supply a party level and difficulty and get the total XP of such an encounter
dndR::xp_pool(party_level = 3, party_size = 2, ver = "2014", difficulty = "medium")

# Calculate the XP pool for the same party under the 2024 rules
xp_pool(party_level = 3, party_size = 2, ver = "2024", difficulty = "moderate")

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