read.fs.surface.mz3: Read surface mesh in mz3 format, used by Surf-Ice.
Description
The mz3 format is a binary file format that can store a mesh (vertices and faces), and optionally per-vertex colors or scalars.
Usage
read.fs.surface.mz3(filepath)
Value
an `fs.surface` instance. If the mz3 file contained RGBA per-vertex colors or scalar per-vertex data, these are available in the 'metadata' property.
Arguments
- filepath
full path to surface mesh file in mz3 format.
References
See https://github.com/neurolabusc/surf-ice for details on the format.