Generate color overlay from geodesic patches around several vertices for a single hemi.
geod.patches.color.overlay.singlehemi(
mesh,
vertex,
color = "#FF0000",
bg_color = "#FEFEFE",
...
)
a single fs.surface
instance.
positive integer (or vector of the latter), the index of the source vertex in the mesh. If a vector, the neighborhoods for all vertices will be computed separately.
single color string like '#FF0000'
or vector of such strings. If a vector, the length should match the number of vertices in parameter 'vertex'.
character string, the background color.
extra arguments passed to geod.vert.neighborhood
.