- coloredmeshes,
list of coloredmesh. A coloredmesh is a named list as returned by the `coloredmesh.from*` functions (like coloredmesh.from.morph.native
). It has the entries 'mesh' of type tmesh3d, a 'col', which is a color specification for such a mesh. The `vis*` functions (like vis.subject.morph.native
) all return a list of coloredmeshes.
- view_angles
list of strings. See get.view.angle.names
for all valid strings.
- rgloptions
option list passed to par3d
. Example: rgloptions = list("windowRect"=c(50,50,1000,1000))
.
- rglactions
named list. A list in which the names are from a set of pre-defined actions. The values can be used to specify parameters for the action.
- style
character string, a rendering style, e.g., 'default', 'shiny' or 'semitransparent'. Alternatively, a named list of style parameters (see material3d
), e.g., list("shininess"=50, specular="black", alpha=0.5)
. Use the magic word 'from_mesh' to use the 'style' field of each coloredmesh instead of a single, global style. In that case, you will have to make sure your meshes have such a field, if not, the style 'default' is used as a fallback for those which don't.
- output_img
string, path to the output file. Defaults to "fsbrain_arranged.png"
- silent
logical, whether to suppress all messages
- grid_like
logical, whether to arrange the images in a grid-like fashion. If FALSE, they will all be merged horizontally. Passed to arrange.brainview.images
.
- background_color
hex color string (like '#FFFFFF'), the color to use for the background. Ignored if 'transparency_color' is not NULL. To get a transparent background, use 'transparency_color' instead of this parameter. WARNING: Do not use color names (like 'gray'), as their interpretation differs between rgl and image magick!
- transparency_color
hex color string (like '#FFFFFF'), the temporary background color that will get mapped to transparency, or NULL if you do not want a transparent background. If used, it can be any color that does not occur in the foreground. Try '#FFFFFF' (white) or '#000000' (black) if in doubt. WARNING: Do not use color names (like 'gray'), as their interpretation differs between rgl and image magick!