Renders the given renderables UNROTATED and orients the rgl
camera so the scene appears exactly as if the renderables had been rotated by
(rotation_angle, x, y, z) and then viewed from (theta, phi, fov=0). This is
the camera-based replacement for the legacy mesh-rotation approach
(vis.rotated.coloredmeshes); it is pixel-identical for the fsbrain
view angles (see tests/testthat/test-camera_unification.R).
vis.view(
renderables,
style = "default",
rotation_angle = 0,
x = 1,
y = 0,
z = 0,
theta = 0,
phi = 0
)list of renderables (coloredmesh, coloredvoxels, Triangles3D) to render into the current scene.
a rendering style, see get.rglstyle.
x, y, z the mesh rotation that the camera must
reproduce (passed to rotation.matrix).
phi the fixed-camera angles (passed to view3d).