Converts the internal mesh_entry list structure (as built by [make_mesh_entry()]) into an [rgl::tmesh3d()] object for rgl rendering.
mesh_entry_to_mesh3d(mesh_entry, ...)An rgl `mesh3d` object
A mesh entry list with vertices, faces, colors, colorMode, and opacity.
Material properties merged into the `material` list of [rgl::tmesh3d()]. Overrides defaults (`specular = "black"`, `shininess = 128`). See [rgl::material3d()] for all options.