feDiffuseLighting or
feSpecularLighting.fePointLight(z = unit(0, "npc"), default.units = "npc", zdim = "x", ...)z if given as
a numeric vector."x" or "y". Determines the dimension to which
z will be located relative to. This is necessary because R
graphics has no concept of a z-dimension.fe.fe.point.light object.http://www.w3.org/TR/SVG/filters.html#fePointLightElement}
[object Object]
filterEffect, fe,
feDiffuseLighting, feSpecularLighting.