grg.game

0th

Percentile

Geometric random graphs

Generate a random graph based on the distance of random point on a unit square

Keywords
graphs
Usage
grg.game(nodes, radius, torus=FALSE, coords=FALSE)
Arguments
nodes
The number of vertices in the graph.
radius
The radius within which the vertices will be connected by an edge.
torus
Logical constant, whether to use a torus instead of a square.
coords
Logical scalar, whether to add the positions of the vertices as vertex attributes called x and y.
Details

First a number of points are dropped on a unit square, these points correspond to the vertices of the graph to create. Two points will be connected with an undirected edge if they are closer to each other in Euclidean norm than a given radius. If the torus argument is TRUE then a unit area torus is used instead of a square.

Value

  • A graph object. If coords is TRUE then with vertex attributes x and y.

concept

Geometric random graph

See Also

random.graph.game

Aliases
  • grg.game
Examples
g <- grg.game(1000, 0.05, torus=FALSE)
g2 <- grg.game(1000, 0.05, torus=TRUE)
Documentation reproduced from package igraph, version 0.5.2-2, License: GPL (>= 2)

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