# NOT RUN {
generate_world("mundo001")
front_is_clear()
front_is_blocked()
left_is_clear()
left_is_blocked()
right_is_clear()
right_is_blocked()
beepers_present()
no_beepers_present()
karel_has_beepers()
karel_has_no_beepers()
facing_east()
facing_west()
facing_north()
facing_south()
# }
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