This function is made to be used in lasground. It implements an algorithm for segmentation
of ground points base on a Cloth Simulation Filter. This method is a strict implementation of
the CSF algorithm made by Zhang et al. (2016) (see references) that relies on the authors' original
source code written and exposed to R via the the RCSF package.
logical. When steep slopes exist, set this parameter to TRUE to reduce
errors during post-processing.
scalar. The distance to the simulated cloth to classify a point cloud into ground
and non-ground. The default is 0.5.
scalar. The distance between particles in the cloth. This is usually set to the
average distance of the points in the point cloud. The default value is 0.5.
integer. The rigidness of the cloth. 1 stands for very soft (to fit rugged
terrain), 2 stands for medium, and 3 stands for hard cloth (for flat terrain). The default is 1.
integer. Maximum iterations for simulating cloth. The default value is 500. Usually,
there is no need to change this value.
scalar. Time step when simulating the cloth under gravity. The default value
is 0.65. Usually, there is no need to change this value. It is suitable for most cases.
W. Zhang, J. Qi*, P. Wan, H. Wang, D. Xie, X. Wang, and G. Yan, <U+201C>An Easy-to-Use Airborne LiDAR Data
Filtering Method Based on Cloth Simulation,<U+201D> Remote Sens., vol. 8, no. 6, p. 501, 2016.