map.to.singleton
takes an object of class "phylo"
with a mapped discrete character and converts it to a tree with singleton nodes, in which edge has only one state. The states for each edge are stored in names(tree$edge.length)
. plotTree.singletons
plots a tree with singleton nodes. Finally, drop.tip.singleton
drops tips from the tree leaving ancestral nodes for all remaining tips as singletons.map.to.singleton(tree)
plotTree.singletons(tree)
drop.tip.singleton(tree, tip)
"phylo"
with a mapped discrete character or (for plotTree.singletons
a tree with singleton nodes."phylo"
with singleton nodes. plotTree.singletons
plots a tree. If names(tree$edge.length)!=NULL
it will use a different color from palette
for each mapped state.collapse.singles
, drop.tip
, make.simmap