
surf3D
plots a surface in 3-D with a color variable.
spheresurf3D
plots a colored image on a sphere.
surf3D (x, y, z, ..., colvar = z, phi = 40, theta = 40,
col = NULL, NAcol = "white", breaks = NULL,
border = NA, facets = TRUE, colkey = NULL,
panel.first = NULL, clim = NULL, clab = NULL, bty = "n",
lighting = FALSE, shade = NA, ltheta = -135, lphi = 0,
inttype = 1, add = FALSE, plot = TRUE)spheresurf3D (colvar = matrix(nrow = 50, ncol = 50, data = 1:50, byrow = TRUE),
..., phi = 0, theta = 0,
col = NULL, NAcol = "white", breaks = NULL,
border = NA, facets = TRUE, contour = FALSE,
colkey = NULL, resfac = 1,
panel.first = NULL, clim = NULL, clab = NULL, bty = "n",
lighting = FALSE, shade = NA, ltheta = -135, lphi = 0,
inttype = 1, full = FALSE, add = FALSE, plot = TRUE)
Returns the viewing transformation matrix, See trans3D.
Matrices with x, y and z-values that define the surfaces to
be colored. They should be of the same dimension
as colvar
.
The variable used for coloring. If a matrix, it should be of the same
dimension as x, y, z
.
Values of NULL
, NA
, or FALSE
will toggle off coloration according to colvar
. This gives good results
only if border
is given a color or a shade is used.
the angles defining the viewing direction.
theta
gives the azimuthal direction and phi
the colatitude. see persp.
Color palette to be used for coloring the colvar
variable.
If col
is NULL
and colvar
is specified,
then a red-yellow-blue colorscheme (jet.col) will be used.
If col
is NULL
and colvar
is not specified, then
col
will be "grey".
Colors to be used for colvar
values that are NA
.
a set of finite numeric breakpoints for the colors; must have one more breakpoint than color and be in increasing order. Unsorted vectors will be sorted, with a warning.
The color of the lines drawn around the surface facets.
The default, NA
, will disable the drawing of borders.
If TRUE
, then col
denotes the color of the surface facets.
If FALSE
, then the surface facets are colored ``white'' and the border
(if NA
) will be colored as specified by col
.
If NA
then the facets will be transparent.
It is usually faster to draw with facets = FALSE
.
If TRUE
, then a contour plot will be
added to the image plot, unless x, y
are a matrix.
Also allowed is to pass a list
with arguments for the
contour function.
A logical, NULL
(default), or a list
with parameters
for the color key (legend). List parameters should be one of
side, plot, length, width, dist, shift, addlines, col.clab, cex.clab,
side.clab, line.clab, adj.clab, font.clab
and the axis parameters at, labels, tick, line, pos, outer, font, lty, lwd,
lwd.ticks, col.box, col.axis, col.ticks, hadj, padj, cex.axis, mgp, tck, tcl, las
.
The defaults for the parameters are side = 4, plot = TRUE, length = 1, width = 1,
dist = 0, shift = 0, addlines = FALSE, col.clab = NULL, cex.clab = par("cex.lab"),
side.clab = NULL, line.clab = NULL, adj.clab = NULL, font.clab = NULL
)
See colkey.
The default is to draw the color key on side = 4, i.e. in the right margin.
If colkey
= NULL
then a color key will be added only if col
is a vector.
Setting colkey = list(plot = FALSE)
will create room for the color key
without drawing it.
if colkey = FALSE
, no color key legend will be added.
Resolution factor, one value or a vector of two numbers, for
the x and y- values respectively. A value > 1 will increase the
resolution. For instance, if resfac
equals 3
then for each
adjacent pair of x- and y-values, z will be interpolated to two intermediary points.
This uses simple linear interpolation. If resfac
is one number then
the resolution will be increased similarly in x and y-direction.
A function
to be evaluated after the plot axes are
set up but before any plotting takes place.
This can be useful for drawing background grids or scatterplot smooths.
The function should have as argument the transformation matrix, e.g. it should
be defined as function(pmat)
. See example of persp3D and last example of voxel3D.
Only if colkey
is not NULL
or FALSE
,
the label to be written on top of the color key.
The label will be written at the same level as the main title.
To lower it, clab
can be made a vector, with the first values empty
strings.
Only if colvar
is specified, the range of the color variable, used
for the color key. Values of colvar
that extend the range will be put to NA
.
The type of the box, the default is to draw no box.
Set bty = "f"
or bty = "b"
if you want a full box or the backpanel.
See perspbox.
If not FALSE
the facets will be illuminated, and colors may
appear more bright. To switch on lighting, the argument lighting
should be either set to TRUE
(using default settings) or it can be a
list with specifications of one of the following:
ambient, diffuse, specular, exponent, sr
and alpha
.
Will overrule shade
not equal to NA
.
See examples in jet.col.
the degree of shading of the surface facets. Values of shade close to one yield shading similar to a point light source model and values close to zero produce no shading. Values in the range 0.5 to 0.75 provide an approximation to daylight illumination. See persp.
if finite values are specified for ltheta
and
lphi
, the surface is shaded as though it was being illuminated from
the direction specified by azimuth ltheta
and colatitude lphi
.
See persp.
The interpolation type to create the polygons, either
taking the mean of the colvar
variable (inttype = 1, 3
or
extending the x, y, z
values (inttype = 2
).
Values 1, 3
differ in how they treat NA
s in the colvar
variable.
For inttype = 3
, NA
s are removed before taking averages;
this will tend to make the NA
region smaller.
NA
s are included when inttype = 1
. This will tend to make the NA
region larger.
See details and an example in persp3D.
Logical. If TRUE
, the full sphere will be drawn, including the
invisible part. If FALSE
only the visible half will be drawn (faster).
Logical. If TRUE
, then the surfaces will be added to the current plot.
If FALSE
a new plot is started.
Logical. If TRUE
(default), a plot is created,
otherwise the viewing transformation matrix is returned (as invisible).
Additional arguments passed to the plotting methods.
The following persp arguments can be specified:
xlim, ylim, zlim, xlab, ylab, zlab, main, sub, r, d,
scale, expand, box, axes, nticks, ticktype
.
The arguments xlim
, ylim
, zlim
only affect the axes.
All objects will be plotted, including those that fall out of these ranges.
To select objects only within the axis limits, use plotdev.
In addition, the perspbox arguments
col.axis, col.panel, lwd.panel, col.grid, lwd.grid
can
also be given a value.
The arguments after ... must be matched exactly.
Karline Soetaert <karline.soetaert@nioz.nl>
Function spheresurf3D
is a projection on a sphere with radius 1.
This means that the x- y- and z- axes range from [-1, 1].
persp for the function on which this implementation is based.
jet.col, plotdev for other examples of surf3D
.
plotdev for zooming, rescaling, rotating a plot.
# save plotting parameters
pm <- par("mfrow")
pmar <- par("mar")
par(mar = c(1, 1, 1, 1))
## =======================================================================
## A three-dimensional shape
## (ala http://docs.enthought.com/mayavi/mayavi/mlab.html)
## =======================================================================
par(mfrow = c(2, 2))
# create grid matrices
X <- seq(0, pi, length.out = 50)
Y <- seq(0, 2*pi, length.out = 50)
M <- mesh(X, Y)
phi <- M$x
theta <- M$y
# x, y and z grids
r <- sin(4*phi)^3 + cos(2*phi)^3 + sin(6*theta)^2 + cos(6*theta)^4
x <- r * sin(phi) * cos(theta)
y <- r * cos(phi)
z <- r * sin(phi) * sin(theta)
# full colored image
surf3D(x, y, z, colvar = y, colkey = FALSE, shade = 0.5,
box = FALSE, theta = 60)
# same, but just facets
surf3D(x, y, z, colvar = y, colkey = FALSE, box = FALSE,
theta = 60, facets = FALSE)
# with colors and border, AND increasing the size
# (by reducing the x- y and z- ranges
surf3D(x, y, z, colvar = y, colkey = FALSE, box = FALSE,
theta = 60, border = "black", xlim = range(x)*0.8,
ylim = range(y)*0.8, zlim = range(z)*0.8)
# Now with one color and shading
surf3D(x, y, z, box = FALSE,
theta = 60, col = "lightblue", shade = 0.9)
if (FALSE) # rotation
for (angle in seq(0, 360, by = 10))
plotdev(theta = angle)
## =======================================================================
## Several other shapes
## http://xahlee.info/surface/gallery.html
## =======================================================================
par(mfrow = c(2, 2))
# Shape 1
M <- mesh(seq(0, 6*pi, length.out = 50),
seq(pi/3, pi, length.out = 50))
u <- M$x ; v <- M$y
x <- u/2 * sin(v) * cos(u)
y <- u/2 * sin(v) * sin(u)
z <- u/2 * cos(v)
surf3D(x, y, z, colvar = z, colkey = FALSE, box = FALSE, phi = 50)
# Shape 2: add border
M <- mesh(seq(0, 2*pi, length.out = 50),
seq(0, 2*pi, length.out = 50))
u <- M$x ; v <- M$y
x <- sin(u)
y <- sin(v)
z <- sin(u + v)
surf3D(x, y, z, colvar = z, border = "black",
colkey = FALSE)
# shape 3: uses same mesh, other perspective (d >1)
x <- (3 + cos(v/2)*sin(u) - sin(v/2)*sin(2*u))*cos(v)
y <- (3 + cos(v/2)*sin(u) - sin(v/2)*sin(2*u))*sin(v)
z <- sin(v/2)*sin(u) + cos(v/2)*sin(2*u)
surf3D(x, y, z, colvar = z, colkey = FALSE, d = 2, facets = FALSE)
# shape 4: more complex colvar
M <- mesh(seq(-13.2, 13.2, length.out = 50),
seq(-37.4, 37.4, length.out = 50))
u <- M$x ; v <- M$y
b <- 0.4; r <- 1 - b^2; w <- sqrt(r)
D <- b*((w*cosh(b*u))^2 + (b*sin(w*v))^2)
x <- -u + (2*r*cosh(b*u)*sinh(b*u)) / D
y <- (2*w*cosh(b*u)*(-(w*cos(v)*cos(w*v)) - sin(v)*sin(w*v))) / D
z <- (2*w*cosh(b*u)*(-(w*sin(v)*cos(w*v)) + cos(v)*sin(w*v))) / D
surf3D(x, y, z, colvar = sqrt(x + 8.3), colkey = FALSE,
theta = 10, border = "black", box = FALSE)
box()
## =======================================================================
## A sphere, with box type with grid lines
## =======================================================================
par(mar = c(2, 2, 2, 2))
par(mfrow = c(1, 1))
M <- mesh(seq(0, 2*pi, length.out = 50),
seq(0, pi, length.out = 50))
u <- M$x ; v <- M$y
x <- cos(u)*sin(v)
y <- sin(u)*sin(v)
z <- cos(v)
colvar <- sin(u*6) * sin(v*6)
surf3D(y, x, z, colvar = colvar, phi = 0, bty = "b2",
lighting = TRUE, ltheta = 40)
## =======================================================================
## Function spheresurf3D
## =======================================================================
par(mfrow = c(2, 2))
spheresurf3D()
# true ranges are [-1, 1]; set limits to [-0.8, 0.8] to make larger plots
lim <- c(-0.8, 0.8)
spheresurf3D(colkey = FALSE, xlim = lim, ylim = lim, zlim = lim)
spheresurf3D(bty = "b", ticktype = "detailed", phi = 50)
spheresurf3D(colvar = matrix(nrow = 30, ncol = 30, data = runif(900)))
## =======================================================================
## Images on a sphere
## =======================================================================
par(mfrow = c(1, 1), mar = c(1, 1, 1, 3))
AA <- Hypsometry$z; AA[AA<=0] <- NA
lim <- c(-0.8, 0.8)
# log transformation of color variable
spheresurf3D(AA, NAcol = "black", theta = 90, phi = 30, box = FALSE,
xlim = lim, ylim = lim, zlim = lim, log = "c")
# restore plotting parameters
par(mfrow = pm)
par(mar = pmar)
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