# identify3d

##### Identify points in plot.

Identify points in a plot, similarly to the `identify`

function
in base graphics.

- Keywords
- graphics

##### Usage

```
identify3d(x, y = NULL, z = NULL, labels = seq_along(x), n = length(x),
plot = TRUE, adj = c(-0.1, 0.5), tolerance = 20,
buttons = c("right", "middle"))
```

##### Arguments

- x, y, z
coordinates of points in a scatter plot. Alternatively, any object which defines coordinates (see

`xyz.coords`

) can be given as`x`

, and`y`

and`z`

left missing.- labels
an optional character vector giving labels for the points. Will be coerced using

`as.character`

, and recycled if necessary to the length of`x`

.- n
the maximum number of points to be identified.

- plot
logical: if

`plot`

is`TRUE`

, the labels are printed near the points and if`FALSE`

they are omitted.- adj
numeric vector to use as

`adj`

parameter to`text3d`

when plotting the labels.- tolerance
the maximal distance (in pixels) for the pointer to be ‘close enough’ to a point.

- buttons
a length 1 or 2 character vector giving the buttons to use for selection and quitting.

##### Details

If `buttons`

is length 1, the user can quit by reaching `n`

selections, or by hitting the
escape key, but the result will be lost if escape is used.

##### Value

A vector of selected indices.

##### See Also

*Documentation reproduced from package rgl, version 0.100.50, License: GPL*