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rgl (version 0.77)

play3d: Play animation of rgl scene

Description

play3d calls a function repeatedly, passing it the elapsed time in seconds, and using the result of the function to reset the viewpoint. movie3d does the same, but records each frame to a file to make a movie.

Usage

play3d(f, duration = Inf, dev = rgl.cur(), ...)
movie3d(f, duration, dev = rgl.cur(), ..., fps = 10, 
                    movie = "movie", frames = movie, dir = tempdir(), 
                    convert = TRUE, clean = TRUE, verbose=TRUE,
                    top = TRUE)

Arguments

f
A function returning a list that may be passed to par3d
duration
The duration of the animation
dev
Which rgl device to select
...
Additional parameters to pass to f.
fps
Number of frames per second
movie
The base of the output filename, not including .gif
frames
The base of the name for each frame
dir
A directory in which to create temporary files for each frame of the movie
convert
Whether to try to convert the frames to a single GIF movie, or a command to do so
clean
If convert is TRUE, whether to delete the individual frames
verbose
Whether to report the convert command and the output filename
top
Whether to call rgl.bringtotop before each frame

Value

  • This function is called for the side effect of its repeated calls to f. It returns NULL invisibly.

Details

The function f will be called in a loop with the first argument being the time in seconds since the start (where the start is measured after all arguments have been evaluated). play3d is likely to place a high load on the CPU; if this is a problem, calls to Sys.sleep should be made within the function to release time to other processes. movie3d saves each frame to disk in a filename of the form "framesXXX.png", where XXX is the frame number, starting from 0. If convert is TRUE, it uses ImageMagick to convert them to an animated GIF. Alternatively, convert can be a command to execute in the standard shell (wildcards are allowed). All work is done in the directory dir, so paths are not needed in the command. The top=TRUE default is designed to work around an OpenGL limitation: in some implementations, rgl.snapshot will fail if the window is not topmost.

See Also

spin3d and par3dinterp return functions suitable to use as f. See demo(flag) for an example that modifies the scene in f.

Examples

Run this code
open3d()
plot3d( cube3d(col="green") )
M <- par3d("userMatrix")
play3d( par3dinterp( userMatrix=list(M,
                                     rotate3d(M, pi/2, 1, 0, 0),
                                     rotate3d(M, pi/2, 0, 1, 0) ) ), 
        duration=4 )
movie3d( spin3d(), duration=5 )

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