rglwidget(x = scene3d(), width = NULL, height = NULL, controllers = NULL, snapshot = FALSE, elementId = NULL, reuse = !interactive(), webGLoptions = list(preserveDrawingBuffer = TRUE), ...)scene3d function.
playwidget objects
associated with this scene, or objects (typically piped in). See Details below.
writeWebGL for details.
div
component that will hold the scene.
htmlwidgets::createWidget."htmlwidget" (or "shiny.tag.list"
if pipes are used) that will intelligently print itself into
HTML in a variety of contexts including the R console, within R Markdown
documents, and within Shiny output bindings.If reuse = TRUE, a record will be kept of objects in the scene
and they need not be included in the HTML generated for later scenes.
This is normally useful only in rmarkdown documents which can have
many rgl scenes; if the widget is displayed in RStudio,
only one scene will be shown.
system.file("htmlwidgets/lib/rglClass/rgl.css"). The widget is of class rglWebGL, with id
set according to elementId. (As of this writing,
no special settings are given for class rglWebGL,
but you can add your own.)options(rgl.printRglwidget = TRUE) will cause
rglwidget() to be called and displayed
when the result of an rgl call that changes the
scene is printed.
In a shiny app, there will often be one or more
playwidget objects in the app, taking input from
the user. In order to be sure that the initial value of the user control
is reflected in the scene, you should list all players in the
controllers argument. See the sample application in
system.file("shinyDemo", package = "rglwidget") for an example.
In RMarkdown or in standalone code, you can use a magrittr-style
pipe command to join an rglwidget with a
playwidget. If the playwidget comes
first, it should be piped into the controllers
argument. If the rglwidget comes first, it
can be piped into the first argument of playwidget.
If the reuse argument is FALSE (the default in interactive
use), earlier information will be
cleared before drawing the new scene. If TRUE, earlier
data will be re-used in the current scene, so it may be smaller
and faster to load. In both cases information from the current
scene (added to earlier information if reuse=TRUE) will
be saved for possible use in a future scene.
If reuse=NA, the saved information will neither be used
nor updated.
If elementId is NULL and we are not in a Shiny app,
elementId is set to a random value to facilitate re-use
of information.
To save the display to a file, use htmlwidgets::saveWidget. This requires pandoc to be installed.
The webGLoptions argument is a list which will
be passed when the WebGL context is created. See
the WebGL 1.0 specification on https://www.khronos.org/registry/webgl/specs for possible
settings. The default in rglwidget differs
from the WebGL default by setting preserveDrawingBuffer = TRUE in order to allow other tools to read
the image, but please note that some implementations
of WebGL contain bugs with this setting. We have
attempted to work around them, but may change our
default in the future if this proves unsatisfactory.
hook_webgl for an earlier approach to this problem. rglwidgetOutput for Shiny details.
save <- getOption("rgl.useNULL")
options(rgl.useNULL=TRUE)
example("plot3d", "rgl")
widget <- rglwidget()
if (interactive())
widget
# Save it to a file. This requires pandoc
filename <- tempfile(fileext = ".html")
htmlwidgets::saveWidget(rglwidget(), filename)
browseURL(filename)
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