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intersect.owin(A, B)
union.owin(A,B)
intersect.owin
computes the intersection between the
two windows A
and B
, while
union.owin
computes their union. The arguments A
and B
must be window objects
(either objects of class "owin"
, or data that can be
coerced to this class by as.owin
).
At present the intersection or union of two polygons is computed by discretising them, yielding a binary image mask. If the intersection is empty, an error occurs.
is.subset.owin
,
overlap.owin
,
bounding.box
,
owin.object
require(spatstat)
# rectangles
u <- unit.square()
v <- owin(c(0.5,3.5), c(0.4,2.5))
# polygon
data(letterR)
# mask
m <- as.mask(letterR)
# two rectangles
intersect.owin(u, v)
union.owin(u,v)
# polygon and rectangle
intersect.owin(letterR, v)
union.owin(letterR,v)
# mask and rectangle
intersect.owin(m, v)
union.owin(m,v)
#
A <- letterR
B <- rotate(letterR, 0.2)
plot(bounding.box(A,B), main="intersection")
w <- intersect.owin(A, B)
plot(w, add=TRUE)
plot(A, add=TRUE)
plot(B, add=TRUE)
plot(bounding.box(A,B), main="union")
w <- union.owin(A,B)
plot(w, add=TRUE)
plot(A, add=TRUE)
plot(B, add=TRUE)
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