Create a map that associates data values with graphical textures.
texturemap(inputs, textures, ...)
- A vector containing all the data values that will be mapped to textures.
- A vector of integer codes specifying the textures
to which the
inputswill be mapped.
- Other graphics parameters such as
A texture map is an association between data values and graphical
textures. The command
texturemap creates an object of class
"texturemap" that represents a texture map.
Once a texture map has been created, it can be applied to any
suitable data to generate a texture plot of those data
This makes it easy to ensure that
the same texture map is used in two different plots.
The texture map can also be plotted in its own right.
inputs should be a vector containing all the
possible data values (such as the levels of a factor) that are to be
textures should be integer values between 1 and 8,
representing the eight possible textures
described in the help for
- An object of class
"texturemap"representing the texture map.
texturemap(letters[1:4], 2:5, col=1:4, lwd=2)