Given a window W of any geometric type (rectangular,
  polygonal or binary mask),  this function returns a polygonal window
  that represents the same spatial domain.
If W is a rectangle, it is converted to a polygon with
  4 vertices.
If W is already polygonal, it is returned unchanged, by default.  
  However if repair=TRUE then the validity of the polygonal coordinates
  will be checked (for example to check the boundary is not self-intersecting)
  and repaired if necessary, so that the result could be different
  from W.
If W is a binary mask, then each pixel in the
  mask is replaced by a small square or rectangle, and the union of these
  squares or rectangles is computed. The result is a polygonal window
  that has only horizontal and vertical edges. 
  (Use simplify.owin to remove the staircase
  appearance, if desired).