Matrix representation of the prisoner's dilemma strategy which plays if both players played C, and D if both players played D. If the own action was C and the other player played D, play C with some probability. If the own action was D and the other player played C, play C with some (potentially different) probability.
Usage
data(M1BF)
Arguments
Format
A matrix with 1 row and 6 columns:
Rows
Each row corresponds to one states of the automaton.
Column 1
Enumerates the states of the automaton.
Column 2
Probability to play C given the current state of the automaton.
Column 3
State transition if the history of play in the last round was CC (input is 1).
Column 4
State transition if the history of play in the last round was CD (input is 2).
Column 5
State transition if the history of play in the last round was DC (input is 3).
Column 6
State transition if the history of play in the last round was DD (input is 4).