Experimental data of 72 participants playing 300 periods of the rock-paper-scissors game in matching groups of six.
data(WXZ2014)
A data.frame with 21.600 rows and 6 variables:
Variable which identifies the participant.
The identifier of the game.
The period within the game.
A factor with three levels which indicates if the player chooses rock, paper or scissors.
A factor with three levels which indicates if the other player chooses rock, paper or scissors.
A factor with three levels which indicates if the result for the player.
Wang Z, Xu B, Zhou HJ (2014). "Social Cycling and Conditional Responses in the Rock-Paper-Scissors Game." Scientific Reports, 4(1), 2045-2322.