A mapping table for easily filtering to the set of castaways that are still in the game after a specified number of boots.
boot_mappingThis data frame contains the following columns:
versionCountry code for the version of the show
version_seasonVersion season key
season_nameThe season name
seasonThe season number
episodeEpisode number
orderThe number of boots that there have been in the game e.g. if `order == 2` there have been 2 boots in the game so far and there are N-2 castaways left in the game
final_nThe final number of castaways e.g. you can filter to the final 4 by `filter(boot_mapping, final_n == 4)`. There are missing values where players have returned to the game. This means there are multiple stages of the game where there is a different make up of the final 8, for example. This field just takes the last set so that you can filter for `final_n` and it will return a single set of castaways.
n_bootsSimilar to `final_n` but the number of boots in the game. This is different to `order` where order counts if someone has been booted twice. `n_boots` is simply the number of people in the season minus the `final_n`.
sog_idStage of game ID for joining to vote_history and challenge_results
castaway_idID of the castaway (primary key). Consistent across seasons and name changes e.g. Amber Brkich / Amber Mariano. The first two letters reference the country of the version played e.g. US, AU.
castawayName of the castaway
tribeName of the tribe the castaway was on
tribe_statusThe status of the tribe e.g. original, swapped, merged, etc. See details for more
game_statusLogical flag to identify if the castaway is currently in the game. If `FALSE` the castaway is on Redemption Island or Edge of Extinction.