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wavethresh (version 4.6.1)

threshold.wd3D: Threshold 3D DWT object

Description

This function provides various ways to threshold a wd3D class object.

Usage

## S3 method for class 'wd3D':
threshold(wd3D, levels = 3:(nlevelsWT(wd3D) - 1), type = "hard", policy = 
        "universal", by.level = FALSE, value = 0, dev = var, verbose = FALSE, 
        return.threshold = FALSE, ...)

Arguments

wd3D
The 3D DWT wavelet decomposition object that you wish to threshold.
levels
a vector of integers which determines which scale levels are thresholded in the decomposition. Each integer in the vector must refer to a valid level in the wd3D object supplied. This is usually any integer fr
type
determines the type of thresholding this can be "hard" or "soft".
policy
selects the technique by which the threshold value is selected. Each policy corresponds to a method in the literature. At present the different policies are: "universal" and "manual". The policies are described in detail be
by.level
If FALSE then a global threshold is computed on and applied to all scale levels defined in levels. If TRUE a threshold is computed and applied separately to each scale level.
value
This argument conveys the user supplied threshold. If the policy="manual" then value is the actual threshold value.
dev
this argument supplies the function to be used to compute the spread of the absolute values coefficients. The function supplied must return a value of spread on the variance scale (i.e. not standard deviation) such as the var() function. A po
verbose
if TRUE then the function prints out informative messages as it progresses.
return.threshold
If this option is TRUE then the actual value of the threshold is returned. If this option is FALSE then a thresholded version of the input is returned.
...
any other arguments

Value

  • An object of class wd3D. This object contains the thresholded wavelet coefficients. Note that if the return.threshold option is set to TRUE then the threshold values will be returned rather than the thresholded object.

RELEASE

Version 3.9.6 Copyright Guy Nason 1997.

Details

This function thresholds or shrinks wavelet coefficients stored in a wd3D object and returns the coefficients in a modified wd3D object. See the seminal papers by Donoho and Johnstone for explanations about thresholding. For a gentle introduction to wavelet thresholding (or shrinkage as it is sometimes called) see Nason and Silverman, 1994. For more details on each technique see the descriptions of each method below

The basic idea of thresholding is very simple. In a signal plus noise model the wavelet transform of signal is very sparse, the wavelet transform of noise is not (in particular, if the noise is iid Gaussian then so if the noise contained in the wavelet coefficients). Thus since the signal gets concentrated in the wavelet coefficients and the noise remains "spread" out it is "easy" to separate the signal from noise by keeping large coefficients (which correspond to signal) and delete the small ones (which correspond to noise). However, one has to have some idea of the noise level (computed using the dev option in threshold functions). If the noise level is very large then it is possible, as usual, that no signal "sticks up" above the noise.

There are many components to a successful thresholding procedure. Some components have a larger effect than others but the effect is not the same in all practical data situations. Here we give some rough practical guidance, although you must refer to the papers below when using a particular technique. You cannot expect to get excellent performance on all signals unless you fully understand the rationale and limitations of each method below. I am not in favour of the "black-box" approach. The thresholding functions of WaveThresh3 are not a black box: experience and judgement are required!

Some issues to watch for:

[object Object],[object Object]

See Also

threshold, accessD.wd3D, print.wd3D, putD.wd3D, putDwd3Dcheck, summary.wd3D, threshold.wd3D, wd3D.object, wr3D.

Examples

Run this code
#
# Generate some test data
#
test.data <- array(rnorm(8*8*8), dim=c(8,8,8))
testwd3D <- wd3D(test.data)
#
# Now let's threshold
#
testwd3DT <- threshold(testwd3D, levels=1:2)
#
# That's it, one can apply wr3D now to reconstruct
# if you like!
#

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